BEN SILK
What a Deluge
- 2022 -
Genre: Visual Novel
Role: Solo developed
Tools Used: Unity, Aseprite, Visual Studio
Developed in 24hrs as a self imposed challenge, What a Deluge is a short narrative game, made with Unity, about the experience of trying to cheer up a sad slime. It's a slime game.
Playable in browser here
Panya
- 2021 -
Genre: Endless Climber
Role: Solo developed
Tools Used: Unity, Aseprite, Visual Studio, Trello
Created in a single week for a university portfolio project, Panya is a mobile game designed to be hyper-casual and provide the palyer with a more meditative endless runner experience.
Playable in browser here
Rocket Rush Two
- 2020 -
Genre: Endless Runner
Role: Project Management, 3D Models, Sound Design, Code
Tools Used: Unity, Visual Studio, Blender, Trello
Made for a university project tasking us to create a 3D infinite runner with a 3 lane system. Our team decided that we wanted to stretch it a bit further and create a 9 lane system. We also thought it would be an interesting challenge to recreate our previous game (Rocket Rush) in 3D.
Playable in browser here
Samurai
- 2021 -
Genre: Arcade Action
Role: Project Management, Level Design, UI & UX
Tools Used: Unity, Pixlr, Visual Studio, Trello
Developed for a university project, we were tasked with designing and creating a modern interpretation of the classic 1980 SEGA game "Samurai". The game is a fast-paced, top-down hack and slash where you play as a lone samurai on a path of revenge in an attempt to strike down the leader of a rival clan.
Playable in browser here
Vanity
- 2021 -
Genre: Endless Survival
Role: Solo Developed
Tools Used: Unity, Aseprite, Visual Studio, Trello
Designed for a university project, I was tasked with creating a short, hyper-casual, mobile game with an intriguing and consistent artstyle & atmosphere. At the time I had just read "Uzumaki" by Junji Ito so I had spirals on the mind, little did I know that it would lead to... Vanity
Playable in browser here
Rocket Rush
- 2020 -
Genre: Endless Runner
Role: Project Management, 2D Art, Sound Design, Code
Tools Used: Unity, Pixlr, Visual Studio, Trello
One of the first games I ever made, Rocket Rush was developed for a university project that tasked us with creating an endless runner. At the time, we wanted to make something that would stand out from our classmates' projects and thus instead of making a traditional 3D 'Temple Run' esque runner, we decided to develop a sidescrolling runner.
Playable in browser here